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CMD Club Manifesto

Starting a club

Want to launch a new club at CMD? This manifesto sets the guardrails: clubs are voluntary, low-threshold, and all about learning together by doing. Use the checklist below and let us know so your club becomes visible.

What is a CMD Club?

A CMD Club is a group of students and lecturers exploring a topic relevant to CMD—design, development, UX, photography, gaming, or any creative/digital theme. Clubs grow from curiosity and interest and give you a place to learn, experiment, and take on challenges together.

Always voluntary

A club is an extra activity outside the curriculum. It creates room for fun, depth, and experimentation with no pressure or grading. The curriculum builds the base; clubs are the free playground around it.

Learning by doing

Learning happens because you get to work together: a challenge, mini-project, or shared exercise gets things moving. Everyone decides how actively they join. A club should feel fun first; when it’s fun, learning follows naturally.

Accessible and visible

Clubs should be easy to find. Use the CMD communication channels to show what the club is about, when it meets, and how to join. Remove barriers, avoid obligations, and make it feel inviting.

Shape and timing

Clubs can grow organically. Some are started by lecturers, others by students. They don’t have to last forever—growing, pausing, or ending is fine. Every club decides what works, for example a 15:00–17:00 slot.

What makes a good club

  • has a clear theme
  • is low-threshold
  • focuses on fun and shared curiosity
  • leaves room for discovery and experimentation
  • communicates openly and clearly
  • feels like a place you can just drop by

Anyone energized by an idea can start a club. Start small, try something, and let it grow from enthusiasm.

Get your club listed

Email Tjerk or René and we’ll add your club to the Clubs page.

Prefer Teams? Send them a quick DM there.